I am a 3D Artist specializing in environment and prop creation with strong technical knowledge in game engines. I excel in crafting high-quality 3D models and textures optimized for real-time applications, balancing performance and visual fidelity. My expertise includes assembling environments in Unity and Unreal Engine, ensuring assets integrate seamlessly while maintaining efficiency.
Prop & environment art
Environment art, level design, C# programming and VFX with Unity
Released multi-console games: Spacetime Odissey, Extreme Snowboard, Digitris
Conducted technical reviews and provided feedback on 3D production to ensure optimal performance and high visual quality
Developed environments, cinematics, and VFX using UE5 and Unity
Modeled, textured, animated, and rendered sports equipment
Created 3D models, textures, renders, and animations