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Julio César Cruzalta Narváez
Julio César Cruzalta Narváez
Environment & Prop Artist / Technical Art
Pachuca, Hidalgo, Mexico

Summary

I am a 3D Artist specializing in environment and prop creation with strong technical knowledge in game engines. I excel in crafting high-quality 3D models and textures optimized for real-time applications, balancing performance and visual fidelity. My expertise includes assembling environments in Unity and Unreal Engine, ensuring assets integrate seamlessly while maintaining efficiency.

Skills

3D ModelingEnvironment DesignTechnical Art

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
SpeedTree
SpeedTree
After Effects
After Effects
Visual Studio
Visual Studio
Metashape
Metashape

Productions

    • Video Game
      The Golden Eagle
    • Year
      2025
    • Role
      Freelance Game Developer & Level Designer
    • Company
      Pix Arts
    • Video Game
      Digitris
    • Year
      2023
    • Role
      Freelance Game Developer
    • Company
      Pix Arts
    • Video Game
      Extreme Snowboard
    • Year
      2022
    • Role
      Environment artist
    • Company
      Pix Arts
    • Video Game
      Spacetime Odissey
    • Year
      2021
    • Role
      Freelance Game Developer & Level Designer
    • Company
      Pix Arts

Experience

  • 3D Artist at CGBot
    MX
    October 2024 - Present

    Prop & environment art

  • Freelance Game Developer at Pix Arts
    Remote work, FR
    December 2020 - September 2024

    Environment art, level design, C# programming and VFX with Unity

    Released multi-console games: Spacetime Odissey, Extreme Snowboard, Digitris

  • Lead 3D Artist at Dreams Quest
    Remote work, PL
    November 2021 - April 2024

    Conducted technical reviews and provided feedback on 3D production to ensure optimal performance and high visual quality

    Developed environments, cinematics, and VFX using UE5 and Unity

  • Freelance 3D Modeler at EMRAH Sports
    Remote work, GB
    December 2020 - December 2021

    Modeled, textured, animated, and rendered sports equipment

  • Archviz Artist at Escalante
    Mexico City, MX
    August 2014 - October 2019

    Created 3D models, textures, renders, and animations